Aiemond on 03 February 2009
HappySqurriel said:
Groucho said:
HappySqurriel said:
Groucho said:
HappySqurriel said:
Anyone who has any clue about how much work goes into game development in particular (or software development in general) knows that there is an order of magnitude of work difference between the HD games and the Wii games
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Wow you are brazen. Unbelievably so.
I give up. Believe what you will. Pretend the 3rd party publishers are "dumb", and that you could do a better job.
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I know, I should trust the anonymous guy on the internet who claims to be a game developer and yet has little understanding of (practically) everything related to game development ... Games that have 12 to 18 month development cycles involving teams of 40 to 60 developers obviously cost more than games with 3+ year development cycles that are produced by 100+ developer teams
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Games that have 12-18 month development cycles are called "shovelware", and yes, they are dirt cheap, since they are farmed to low-talent dev houses and don't take much effort to make. I thought you were suggesting that Wii games shouldn't be made as shovelware? You're comparing the cost of shovelware with the cost of quality. Not the cost of "Wii" against the cost of "HD".
I have so many more... entertaining things to say to you, I think this has got to be my last post in this thread. You are obviously not interested in hearing from some "guy on the internet". I would hate to burst your bubble any more. If you sir, are a game developer, I can only hope we never cross paths -- I know I would not want to be on a project with someone of your clearly dizzying intellect.
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I think we have drastically different ideas on what shovelware is:
http://www.gamasutra.com/view/feature/2993/postmortem_factor_5s_star_wars_.php?page=4
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Rogue Leader
Publisher: Lucas Arts Entertainment Number of full-time developers: 30 Number of contractors: 2 Estimated budget: $3.5 million Length of development: 9 months Release date: November 8, 2001 Platform: Nintendo Gamecube Development hardware used: GDEV & 1GHz PC, running Windows 2000 Development software used: SN Systems for Gamecube, Slickedit, Maya Notable technologies: MusyX 2.0 Project size: 14.2MB of source in 859 files, in-game source data 6.4GB in 10,075 files
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Edit: One thing I wonder, is how someone who is a game developer could think that a 60 person team working for 18 months in production of a game would be shovelware ... after all, you're talking about a game that has a budget of around $10 Million and very few shovelware games sell more than 125,000 copies.
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Because HD games need longer production time because the assets are more complicated. And remember, if your HD game is only average then it may not return its investment. So by that standard, he is right. Which means he is not a developer or an HD developer trying to convince everyone the wii is no good (which is in his best interest)
Now Playing: The Witcher (PC)
Consoles Owned: NES, SNES, N64, PS1, PS2, Wii, Xbox 360, Game Boy, DS