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And "good teams" come cheap.  Also, they are easy to find and get to struggle under serious budget limitations.  Also, being experienced, proven artists, they love exercising their creative minds within the limitations of the most restrictive console (by a longshot, compared to previous generations) and tightest budgets possible.

 

 

Nintendo's first string teams have done pretty well for themselves on Wii.

Oh wait, you probably think Wii owners are stupid and simply follow the word "Wii" when purchasing games.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.