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Celine - Microsoft and Sony do have very viable ways of getting Indie & smaller studios in the mix, and allow them to be profitable.

They're called 'Downloadable titles'.

Kind of like Braid, which cost a whopping $300,000 to make and has sold over $3 million in revenue.

The ways to publish niche/indie titles still exists, even on HD consoles. Given how rampant the Castle Crashers crowd has been (#1 DL game of 2008. 500,000+ copies sold), the titles aren't selling too poorly, either.



Back from the dead, I'm afraid.