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NinjaKido said:
Khuutra said:
shio said:
Khuutra said:
TyePhoid_PAL said:
RTS just arent for consoles. Unless this raises the bar substantially then its going to be disapointing unfortunately. Still I expect both games to sell well over time.

They said this about first person shooters for a long, long time.

well I think it's obvious the vast difference between consle FPS gameplay and PC FPS gameplay.

 

Well duh.

There's a difference between a genre playing different on two media and a genre not being compatible with a medium, though. Console first person shooters are stomping the living Hell out of PC FPSes in terms of sales for a reason.

 

Console Vs PC FPS is all about accuracy and movement issue, PC's are X% more efficient at aiming etc . This argument is more to do with preciseness and efficieny , I've heard people say the ultimate "FPS experience is on the PC"but not "FPS's have no place on a console they should stricltly be on PC's" .

Console Vs PC RTS is all about functionality . RTS's just aren't as functional on consoles due to the limitations of the gamepad , i've read reports about how the gameplay elements of Halo Wars have been simplified ... probably to accomodate the XBOX 360's gamepad , but RTS's are supposed to be complex by nature hence the "Real Time >Strategy<" name given to the genre. If porting the genre to another platform limits the genre then it has no place on the platform .

being less efficient is a problem but still acceptable , if a game begins to lack functionality in a genre where functionality is key then you have to question whether the game belongs on the platform.

 

Real time strategy has nothing to do with complexity and everything that the name actually says - real time and strategy. Unit allocation, quickness of plan implementation, and the ability to retool one's strategy on the fly is the hallmark of RTSes. Complexity is not.