By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Khuutra said:
shio said:
Khuutra said:
TyePhoid_PAL said:
RTS just arent for consoles. Unless this raises the bar substantially then its going to be disapointing unfortunately. Still I expect both games to sell well over time.

They said this about first person shooters for a long, long time.

well I think it's obvious the vast difference between consle FPS gameplay and PC FPS gameplay.

 

Well duh.

There's a difference between a genre playing different on two media and a genre not being compatible with a medium, though. Console first person shooters are stomping the living Hell out of PC FPSes in terms of sales for a reason.

 

Console Vs PC FPS is all about accuracy and movement issue, PC's are X% more efficient at aiming etc . This argument is more to do with preciseness and efficieny , I've heard people say the ultimate "FPS experience is on the PC"but not "FPS's have no place on a console they should stricltly be on PC's" .

Console Vs PC RTS is all about functionality . RTS's just aren't as functional on consoles due to the limitations of the gamepad , i've read reports about how the gameplay elements of Halo Wars have been simplified ... probably to accomodate the XBOX 360's gamepad , but RTS's are supposed to be complex by nature hence the "Real Time >Strategy<" name given to the genre. If porting the genre to another platform limits the genre then it has no place on the platform .

being less efficient is a problem but still acceptable , if a game begins to lack functionality in a genre where functionality is key then you have to question whether the game belongs on the platform.