Khuutra said:
Well duh. There's a difference between a genre playing different on two media and a genre not being compatible with a medium, though. Console first person shooters are stomping the living Hell out of PC FPSes in terms of sales for a reason. |
Console Vs PC FPS is all about accuracy and movement issue, PC's are X% more efficient at aiming etc . This argument is more to do with preciseness and efficieny , I've heard people say the ultimate "FPS experience is on the PC"but not "FPS's have no place on a console they should stricltly be on PC's" .
Console Vs PC RTS is all about functionality . RTS's just aren't as functional on consoles due to the limitations of the gamepad , i've read reports about how the gameplay elements of Halo Wars have been simplified ... probably to accomodate the XBOX 360's gamepad , but RTS's are supposed to be complex by nature hence the "Real Time >Strategy<" name given to the genre. If porting the genre to another platform limits the genre then it has no place on the platform .
being less efficient is a problem but still acceptable , if a game begins to lack functionality in a genre where functionality is key then you have to question whether the game belongs on the platform.







