shio said:
well I think it's obvious the vast difference between consle FPS gameplay and PC FPS gameplay.
|
Shio you are absolutely right. Console RTS games have been shoe horned with PC RTS gameplay. It took a couple of console centric FPS games to make developers realize that just porting from PC was not going to work. Hopefully, Ensemble has taken this into account and made the gameplay more console specific. Which in Halo Wars case looks to be a simplification of the micro-management necessary. Such as base building, which all you do is pick different buildings for the different slots on the base. They have also added the ease of use of special abilities to the y button, given the game a more actiony feel.







