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1. I would bring together three teams of developers, each with special knowledge in respectively the Wii, PS3 and 360.

2. I wouldn't be afraid to redo the story, art or gameplay for a game until I knew it was nothing short of great. I would make it so that each game (Wii, PS3 and 360 games) follows different characters, but they are part of the same overall story line, and each game would rely on each console's respective strengths. I would also make sure that the graphics were absolutely top of the line, no matter how much time would be put into it.

The production would start with the art team and story writers making coming together to prepare for all three games, and once the bulk of that was done (so no great changes would be made during production), I would hand each team their respective games. All three games should feel different enough for players to want to pickup all three iterations, so there shouldn't be too many areas that are visited by more than one game, and the areas that are visited in more than one game, should be made by the respective teams so that they look as closely alike as they can.

The Wii game should make use of controllers naturally and require some sort of 2 player coop play (local and online). The main theme should be horror (suspense and tension, not zombie hordes), and utilizing the Wii controls for panic and such. This game would be third person.

The PS3 version should make subtle use of Sixaxis controls, and require a 4 player local multiplayer mode, like Horde mode for GeoW2, where the players deal with increasingly tougher waves of enemies, but should be able to be played by up to 12 players online. The game will also support two-player local and online coop throughout the entire storyline. The main theme here should also be horror, but with less areas focused on suspense and tension compared to the Wii, and bring areas where you fight a lot of enemies. This game would also be third person.

The 360 game would be a first person game, combining the feel of movement from Mirror's Edge with the feel of weight from the likes of Killzone 2. The game would focus on stealth and horror with 2-player local coop and 4-player online coop. The game would also feature an online multiplayer mode, where 1-4 players team up against a team of up to 12 players, where the smaller group will need to use stealth suspense to take out the opponents before they are killed themselves.

This game would be a fantasy come true for me, and be enough reason to purchase a Wii and a 360!