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I really liked becoming a Big Daddy, walking sounding and acting as one while defending the little sister. Really gives you a sense of power and responsibility. I thought the boss fight was relatively easy as well, but the scenario itself was interesting (draining Adam) and appropriate to the game. The little sister mass-stabbing was maravilloso. The ending scene was short, but incredibly moving (the happy ending).

For some reason, many games I love otherwise had endings that felt like they could have been better. I imagine it must be hard to cap off such a rich experience and satisfy everyone. I'll give that it could have been better in places, but it certainly didn't ruin the game by any means and in several ways added to it.



"Whenever you find a man who says he doesn't believe in a real Right and Wrong, you will find the same man going back on this a moment later."   -C.S. Lewis

"We all make choices... but in the end, our choices... make us."   -Andrew Ryan, Bioshock

Prediction: Wii passes 360 in US between July - September 2008. (Wii supply will be the issue to watch, and barring any freak incidents between now and then as well.) - 6/5/08; Wow, came true even earlier. Wii is a monster.