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could some just write a program that cleared out memory addresses or some other mindless task some insane number of times persecond and make a piece of hardware do every bit of work it can, I know that on the atari 2600 you can just do something like vblanks and assign garbage into ram and use every stinkings cycle and resource on the system, seriously this % of power is an idiotic concern, games will look as good as they look and that will be taken as far as developers are able to go and in general the more time developers spend on hardware the better they get.
assigning some arbitrary percent is meaningless
I mean look at stuff like the atari 2600 or the neo geo, it's hard to believe early games (say surround or space ship on the 2600,) and late games (fatal run, radar lock/solaris) are on the same hardware



I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!

NOW A PUNISHER CAB!!!!!!!!!!!!!