| Arius Dion said: I love how Jammy just ignores my first point of the game not faring much better, or better at all on any other platform. There is also no denying that Wii dev costs are way cheaper than HD costs..this is fact. Imagine if the game bombed on an HD platform...what would happen to that company? |
I never saw the point in bringing other platforms into discussion, we're talking about the success of a game on the Wii. I never mentioned the PS360 and didn't see a need too, it was completely irellevent to point out for what I was saying.
It would have flopped harder on the PS360 but er, so what? Capcom should keep making games on the Wii cause they make smaller losses?
My feeling about this game (As brief as possible) is this game was supposed to do on the Wii what Ace Attourney did for them on the DS. Accessible point and click type puzzle game, strong Japan marketing. It flopped in Japan pretty hard (The 30k is a media create figure, the one reliable number), so they decided to give up on it in the West marketing-wise. Which I'd say was a good decision, considering the European sales were supposedly very poor too, and Nintendo did market this game, with TV adverts just one method of said promotion (I saw a few fo sho).
The thing for me is this is just a good reminder of how hard it is for anyone on here to deem any game a success or failure on any system. Wii fans were slating people to piece when they suggested this game sold bad, or lost money, or wasn't successful a few days ago, and now it turns out those people were, to some extent, correct.







