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Capcom Dude said:

The Wii is a different system with a much different focus. Where the 360 and PS3 focused on graphics and processor power, the Wii's focus is accessibility and control.

Completely rebuilt from the ground up, DR:CTYD was not designed for side-by-side graphics comparisons with the 360; it was designed to be a fun Wii game. With a brand-new engine created for the Wii, we've changed just about everything but the overall story. The save system, the weapons, the point of view and even the mission design have all been touched in order to make them ideal for the Wii audience. Fans of the original may like some of the changes and may not like some of the others, but we believe that we are creating a fun game for an entirely new audience made up of numerous Wii fans.

 

Nice read. It's good to see that Capcom will keep making multiplat games. He raised some pretty good points, and reminded me why Capcom is so awesome. With that said, it seems like their multiplat strategy should at the very least include SF2 HD on Wii Ware, as I'm sure many people would go for that. A Wii-exlusive RE5 side game would be a welcome addition as well. Dead Rising should have been ported to ps3, but getting the second is good as well.

Nothing he said gave me any confidence whatsoever that Dead Rising Wii will actually be a good game. It's pretty obvious from his PR spin that this is a watered down version of Dead Rising for x360.



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