By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@naznatips - I'm thinking more about your idea of the "middle ground." Is that the route you'd prefer to take if you were to play, or does the concept of having more choices just appeal more to you for its own sake? Frankly, I don't see how it could work. Perhaps MORE choices between good and evil, but not a middle ground. Insert a middle-ground into the harvest-rescue Little Sister scenario. The middle ground would be, say, breaking the Little Sister's legs. You get an amount of Adam somewhere between killing them and saving them for this... Cut to the end of the game... all the girls are in wheel chairs. Bad ending. Or do they heal up but kinda look at you funny from then on?... Sort of a bad ending too... Okay maybe this is just a bad example?

A middle-ground destroys the potency of the choice. Having to choose between good and evil is a significant choice. When you can choose C: not to hurt, but not really help either, either you'll look at that choice and say "boring," or you'll take it and undermine the significance of the decision.

Hell, you can kill half the Little Sisters and save the other half... there's your middle ground. I don't know what effect that has on the ending, but I know that the fact that you didn't pick a side and stick with it rather craps on everything interesting about the choice in the first place.

Edit - Oo, oo, another middle ground: Don't harvest or save ANY of the Little Sisters. Ahh! Is that an evil choice? You aren't killing them for Adam... But is it a good choice either? After all, you aren't saving them from their... unique predicament. Good luck beating the game with no Adam though, lol.



"Whenever you find a man who says he doesn't believe in a real Right and Wrong, you will find the same man going back on this a moment later."   -C.S. Lewis

"We all make choices... but in the end, our choices... make us."   -Andrew Ryan, Bioshock

Prediction: Wii passes 360 in US between July - September 2008. (Wii supply will be the issue to watch, and barring any freak incidents between now and then as well.) - 6/5/08; Wow, came true even earlier. Wii is a monster.