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Er... okay. First let me say I'm a bit confused by the people who are both A: upset that the vita-chamber made the game too easy and B: did not bother to simply load their saved game after dying rather than continuing out of the vita-chamber. If you didn't like the vita-chambers (I didn't, because I didn't need them) then don't use them. Problem solved. Wasn't that easier than complaining about the one thing you didn't like in a game that does so much else right and better than so many others? I thought it was.

Second, has anyone here who feels that this game is an exact copy of System Shock 2 (only under-water and with better graphics) even PLAYED System Shock 2? They are very different games. They don't feel the same at all; I played both and I wasn't thinking of SS2 at all as I was playing. The world was so convincingly unique, and the combat so much sharper than SS2, and the RPG elements so much more secondary than in SS2... Many of the design principles weren't even the same between both games. What similarities were there? Let's list them: 1. "Shock" in the title. Wow. 2. Story made deeper via audio logs and posters. Uh oh, that's been done twice before in the history of games... that's definitely a stale convention. 3. Er... they're both shooters with RPG elements? Yeah, but said combat/RPG systems are completely unique and don't feel the same at all, so even that point is moot. 4. Both games contain vending machines and other stations... to support the RPG elements. Can anyone see a way around that one? 5. Sorry, I ran out. 6. Seriously... All out.

Even if there were more similarities, we're talking about a "spiritual successor" here... some similarities are warranted and dare I say expected. The criticism here is pretty bogus. Anyone who can't appreciate that this game is extremely well-crafted... well I just don't get ya.



"Whenever you find a man who says he doesn't believe in a real Right and Wrong, you will find the same man going back on this a moment later."   -C.S. Lewis

"We all make choices... but in the end, our choices... make us."   -Andrew Ryan, Bioshock

Prediction: Wii passes 360 in US between July - September 2008. (Wii supply will be the issue to watch, and barring any freak incidents between now and then as well.) - 6/5/08; Wow, came true even earlier. Wii is a monster.