You (Khuutra) asked me in another thread about why I didn't like Phantom Hourglass, and I've been asked that by someone else as well.
I didn't really like PH. The game itself was decent enough, but that horrible temple you had to go back to all the time was just... horrible.
The game had tons of problems
- It was very short for a Zelda... Just 10-12 hours long. 12-15 hours if you do mostly everything.
- It was linear. One of WW's charms was that you could just sail around and fill the World map and such. In PH, it wasn't like that. It was a dungeoun crawler. Go from Island A to B, get told what to do, do that, go to Island C, and do a duneoun there. Sure, there are a few "new islands", but their content is really just something ala a fetch quest.
- The temple of the Sea. The only part of the game that wasn't a piece of cake, was also bloody annoying. There's an effing timer! Zelda games shall not have timers! It's ok if you do it like Big-goron sword in OoT, but this is just one hell of annoying. You also have to do the same things several times (I know, later you can teleport a bit in).
- The stylus. What the stylus generally does, is leave you in complete control of how you move. But in Zelda, you usually have that. So how on earth did a series that you always have had full control in, mix up with something that should add more to that, and make you lose a lot of control? "Follow the pointer" gets dull pretty quickly, and you have far, far less control than you would have had using the D-pad.
- The items. Using the items feels like a chore. First, swap to the item you want to use, then tap the window box, and then you can finally start using the item. God forbid if you have to use an item in a fight. But hey, do you? No, not really. Apart from the bosses, the combat is almost 100% sword fight, and the sword fighting isn't exactly good in this game. The items also leave for almost no real puzzling. "Use the bombchu and draw a line from you to the item you need to hit". Wow, that's hard!
- The puzzles. All old Zelda-style puzzles are gone. Instead, you have 2 new things. One, you get a combination, so you have to write it down on your map, and then hit the switches in that way (3-8-5-4-7-6-1-2 for example). The other, is blowing on the DS to blow out fires, closing it to stamp a map and such. The 2nd one is kinda nice, but it's used in like 4 puzzles before it gets obvious. In the next 10, you know exactly what to do.
It is by far the worst Zelda ever. I was never a big fan of the 2D Zeldas, but they were still top of the line on their respective machines. Phantom Hourglass isn't.
Now, I know I've been very negative here, but the question I was asked was "why I didn't like it".
Edit: But I see I have different tastes than you - I really liked Adventure of Link (I never finished it though).
http://www.vgchartz.com/games/userreviewdisp.php?id=261
That is VGChartz LONGEST review. And it's NOT Cute Kitten DS







