shio said:
Even if it was only 1000 copies every day, it would still mean 365k sales at the end of a year. Add the fact that on digital distribution the game will never lose shelf space and will keep selling "forever".... it's a win.
I already mentioned this before (I'm not sure if it was to you), the only figure we know about Steam is that Garry's Mod sold 312k in 2 years. It was released in 29th November 2006, and sold 5.7k in the first day, then went on to sell an average of 430 copies per day. Steam is growing mad as hell. Here are some very rough estimates to give a more general view: Nov 2006: Garry's Mod sells 5.7k in the first day, with 430 per day for the next 2 years => 312k. Steam increases over 150% in 2007. Let's multiply the games' sales 2.5 times: These are very rough calculations though, and many of the Steam sales increase is due in part of the staying power of the older games, so new games' sales aren't really increased 2.5 times. Also, there are much more new games coming out than there were before. The upside is that Steam games will still keep selling after 2 years. |
What on earth are you doing here?
You can't apply an increase in total sales on Steam on individual titles like that. You're just guessing.
The Steam sales increase comes most likely from an increased number of games being released on Steam and their back catalog getting bigger, not just from more people signing up.
It could well be the case that individual titles actually are getting lower average sales as more and more games are being available on Steam.
(since much like gaming consoles early in a gen, you had a lot of people signing up on Steam because of Valve's games, but they didn't necessarily have a lot of games to choose from - thus attach rate goes down drastically over time)