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famousringo said:
There were some juicy bits in that interview, for sure. A couple of my favourites:

"With the average full-scale console or PC title now costing around $14 million to develop plus additional marketing expenses, a game may sell a million copies without the developer earning any royalties."

"People can say what they want about the number of PC gaming machines being sold each year but the reality is that most titles released for both PC and Xbox 360 see higher sales of the console version, in some cases more than double even with a simultaneous release."

Yeah, those two facts are the ones that immediately struck me as well. I think we can see why developers are seeing so much difficulty staying alive, even with record revenues.

NintendoMan said:
a very interesting read, reckon that $14 million must be for the big HD games, unles costs really have increased in the last couple of years

No, it says "average," and from the budgets I've heard theorized for the bigger HD games I think that's about accurate. It also meshes with other numbers we've heard from the few publishers willing to speak on the matter.

Pretty scary, huh?