Kasz216 said:
Because MGS4 has horrible storytelling for a videogame. It stops the action way too much to have long cutscenes. It would be the equivlent if you were watching Die Hard... and then every 15 minutes the audio cut out, the action stopped and you were given text to read about what happened for the next 10 minutes. Only for everything to start up again and the process repeat. Good storytelling isn't copying another medium. It's using your medium to it's maximium potential.
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I couldn't agree more. Great post.
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