I guess I just don't get it BengaBenga. Fixed camera angles just come off as a cop out to me. I mean there could be a half dozen zombies in your characters line of sight but because of the camera you can't see them. So they run right towards them defying any sort of logic. It's a cheap way to artificially ramp up the difficultly level and hide poor level design.
I could see the need for it on older hardware. However on current hardware you could have the zombie bust through the walls, floors, ceilings etc. Use the over the shoulder view to have them creep up behind since its out of your and your characters sight line. Having something in your characters sight line but not yours just seems cheap to me.








