By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Sardauk said:
thekitchensink said:
I've alwayspondered ths--what wold it be like to have a real Star Trek holodeck?

Fable 2 showed me that we're really not as far from this type of thing as we think (not quite there yet, though). On the side quest where you have to make that girl fall in love with you, and then show her the rude note from her dead husband and leave, I experienced a milestone in gaming.

When I got to the point where I had to either ask her to marry me or show her the note, I really felt bad. I thought I'd be able to just leave without feeling anything, but I couldn't.

I did and broke the heart of this nice blond (with big t*ts)...but felt bad when she suicided

The reason is I wants to play the game without getting married (at the end maybe). I'm a father from 6 months irl and I feel weird about spending time on a virtual family.

Fable II remains an excellent exercice for this (Molyneux wants to push the AI aspect in game), but I still think the consequences of your acts are a bit too stereotyped.

Oh, without question.  For example, if you and I both played the game and performed the same actions, we'd get the same results.

What we're discussing in this thread is still a ways off, but games like Fable really make me excited as to where this is going.

 



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."