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O-D-C said:
Oyvoyvoyv said:

1. The thumb-analog stick on a controller (N64).

The N64 didn't have an analog stick (it was digital :P)


Seriously though, the analog stick was part of the development of the controllers. It would have happened within the next gen anyway. It wasn't copying, Nintendo was just a tad ahead.  

2. Rumble (N64).

 

Same, it would have come anyway. Nintendo put it on as an add-on, the other waited till the next gen.

It was a natural development within contollers, nothing Nintendo specific. 

 

3. Motion (PS3 uses sixaxis).

Sixaxxis probably wasn't ripped off. They both planned it, but Nintendo made it more fleshed out. Both developed it, Nintendo just revealed it earlier.

 

4. D-pad (NES)

Incorrect in 2 ways.

A) The Game & Watch had a D-pad

B) The Atari 2600 had a D-pad add-on for Atari Brain training (or something). If rumble is counted, so is this.



5. Shoulder buttons (SNES)

Could be correct

 

6.  Trigger buttons

 

Isn't this the same as shoulder buttons?

 

 

 They dident wait till next Gen, Sony altered the PS's controller mid-gen to make the Dual-Shock.

Really? I didn't know that.

Pre-this gen, my knowledge is pretty restricted... Mainly GC/N64/Ps2/GBA/GBC

Out of those, I'm pretty worthless.

 

Anyway, that just further strenghtens my point.

 



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS