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... SNIP ... 1: Number of people not picking up on hype.
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So, would another way to look at this be, take the high end of the hype predictions and multiply it by .25 to get actual sales figures?
Let's say someone is estimating 1 million sales on the high end for Killzone within the first few days. If we use the .25, then the actual sales should clock in at 250,000 within the first few days.
Actually, if we do work on this more, this could be a valuable metric. Maybe VGChartz can get behind this somehow, and come up with something, besides their tracking and estimation of sales numbers. We probably could use the prediction league as a data pool. Then come up with a "buzz factor" and use that as the factor to predict. If you end up with something that consistently scores within 5%, there will be a LOT of money attention in this area.







