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frybread said:
melbye said:
http://kotaku.com/gaming/(no,-really)/brand-spankin-new-famicom-game-255716.php

That is awesome, but doesn't apply to this list since it's unofficial :(

 

 

TWRoO said:
Just to let you know Frybread.

The NES hardware was still being shipped all the way into 2003.... which would be 20 years from release.

But even by your software definition. The NES was still selling new software in 1999... then Nintendo stopped the software flow, but re-started it in Japan for 2002-4.

The Gameboy was selling software still in 2007 for "others" region, and 2006 for Japan and Americas

I could give you similar information for the SNES, N64 etc.

 

 Crazy, that would further complicate a hardware-method of judging lifespan that so many above suggested!  No wonder Wikipedia went with the method in the op. And just to add to the confusion of what hardware support means, Nintendo continued to "support" (as in repair) NES hardware until 2007.

"But even by your software definition. The NES was still selling new software in 1999."

I'm going by last release date, rather than sale date.  Were these newly released, officially licensed games?  I went with Adventure Island IV which is widely believed to be the last licensed game released on NES.

 

 

But that is still a flawed definition.... a game has just released for the system, so presumably needs to sell, except the console has just been officially "killed" which means that games sales no don't count?..... this is the same situation with other games that released before the last official release.

The way Mario Kart and Wii Fit are going, Nintendo could kill the Wii now, no more released games, but the current games would keep on selling for the Wii, which is still in production itself.


Yes it is complicated, but it has to be, simplifying things quite often makes them wrong, as in the case of looking at the PS2 versus PS3 comparison for Worldwide sales only. Where itappears the PS3 is not far behind the PS2.
The real argument needs to state various other factors like the different region release dates and the fact that the PS2 was really hard to find for the first year in Japan, and seperately the first year or so in Americas and Others.