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exindguy said:
I keep mentioning this in other threads, but Fragile is a fairly weak game--if it were to sell a ton of copies (lifetime) I'd (further) question the sanity of Japanese gamers.

The game is actually in my top ten on wii after 7hrs of playing it today. I don't think it is as weak as you say. Obviously I don't think it is weak at all.

@mibuokami Yeah but outlawauron asked about the developers knowing about it flopping before release, and said nothing about the initial expectations.

Well if the games sells out in alot of stores after selling all or most of its shipment do you think that people are going to quit and not buy it when the next shipment comes? A game selling close to all of its shipment shows that the demand of the game is most likely higher the retailers thought. Meaning that there won't be as high of a drop off the next week depending how much higher the demand is. While it doesn't say the game is a sucess right away it could show that in the future the game could become more sucessful. Think of it like there was always a number of people who would buy the game. The retailers thought this number of people would be lower than what it really was so they ordered less than what was demanded. The game sold almost all of its shipment or maybe even all. There are people who couldn't find the game. The game has legs the next week and sells very well the second week. We don't even know what the budget was or if it made a profit or not. We also don't know if Namco is planning to localize it or not, and we don't know how much it will sell lifetime in Japan,Other regions, or Worldwide. So isn't it a little early to call it a flop? The only thing we can do now is speculate and give our opinion on if it flopped or not based off this speculation.