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bugrimmar said:
people have to understand that quality does not always equal to sales.

people also have to realize that majority of consumers don't read internet hype in judging what game to buy.

the biggest reason for majority of consumers to buy a game is the title.

Halo Wars, even if it sucks, will sell a whole lot of discs because it has a huge fanbase and it's become a name connected to quality.

Killzone does not have such a name. Even if it's godlike crazy good, it can't beat a name like Halo.

Look at Resistance 2, which is arguably a better game than World at War (which is just a rehash of another world war 2 battle). Call of Duty has the name so it will sell more, even if R2 got 10's across the board.

Mass market consumers don't buy internet hype. Remember this. This is why things like Wii Music sell so well despite the horrible reviews it gets.

So my prediction is: Killzone 2 250k first week, a little less than 2 million lifetime. Halo Wars 600k first week, 3 million lifetime.

 

  That doesn't always apply to spinoffs that take on a different genre.  Command and Conquor has great RTS brand recognition but I doubt it would do great business in a FPS spinoff for example.  Look at games like Fallout Tactics that tried to take something that worked and put it in a different genre to abject failure.

   I do agree that the Halo name will take ODST or whatever its called to strong sales since it is a Halo FPS fully capitalizing on the name, but I'm not so sure about a RTS game.  Does anyone think that if World at War had been a Call of Duty RTS game it would have moved 5 million copies at such a rapid speed?  The only console RTS that will do 3 million lifetime is a console port of Starcraft 2 (if we ever see it).




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