By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kasz216 said:
Reasonable said:
Squilliam said:
It has something to do with the ease of development and the Live infrastructure plus, I think it makes it far easier and profitable to release DLC on the system and the likely payback is prime billing on the Spotlight channel and maybe royalty free downloading? In any case its significant free advertising and Microsoft still gets theirs back with extra sales of the game on their system as people will once again be reminded that the game exists.

 

Not sure about that.  Even Epic pointed out Live is more restictive on content than PSN with Unreal Tournament if I remember correctly.  I see no evidence it is easier to release a file on Live than PSN.

As for development that is moot here I believe.  The Fallout 3 engine is already there for both 360 and PS3.  The DLC is new content so far as I can see, nothing to do with further development of the core engine and code.  Therefore again I doubt it is any harder at this point to create some extra quests for PS3 vs. 360.

TBH I'm not a fan of Bethesda's DLC approach since they charged for saddlebags on Oblivion, nor do I respect their approach to the consumer.   I like aspects of their games, but really these decisions are decidely murky.  At least with Rockstar they are open as to exactly why the 360 is getting exclusive DLC.

 

No... but porting those same quests over from one to the other... that might be.

Remember for games to run on the PS3 as well as the 360 code needs to be modified specifically for it.

So after making the PC/360 quests said quests would need to be ported over to the PS3.

 

 

 

My point is I don't believe there will be much (if any) code to be ported.  Having built levels for Oblivion on PC and looking at the GECK tools on PC from what I've read this DLC is new assets (textures, etc) that will be used in the editing tool to create the new quests.  This does not touch code.  The code (the underlying engine) is right there already, both for PS3 and 360.

Even assuming there was a little extra work for PS3 looking at how quests, etc. are built via an editor as are assets it is unlikely to be enough extra work to indicate any loss of value releasing on PS3.

Bethesda, either through an agreement based on money, or some other incentive, are producing DLC for 360 that could easily be on PS3.  That is my point.  This is not becuase it's difficult on PS3 or PSN somehow limits releasing the content.

My other point is just because something is possible (an agreement for exclusive DLC in this case) doesn't mean it is right nor necessarily the best thing for the consumer.

In particular what I take exception with here is the principle that the DLC, rather than being totally unconnected new material, instead alters the original game in a significant way - i.e. removing the current ending, adding a new level cap and allowing players to continue with their characters (at least that's how it reads).  That to me is very questionable and indicates a practise that I don't believe should be endorsed.

The current global economic woes are based on trading practices that were considered perfectly legal, but in hingsight a think few would argue they should not have been endorsed.  While some DLC for a console is small peanuts by comparison the principle remains the same - accepting a business practice just because it is legal and all's fair in competition is in fact nonsense.

I do believe in this case MS & Bethesda have crossed a line of unfairly treating paying consumers, and that is not a good thing.

 



Try to be reasonable... its easier than you think...