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Squilliam said:
It has something to do with the ease of development and the Live infrastructure plus, I think it makes it far easier and profitable to release DLC on the system and the likely payback is prime billing on the Spotlight channel and maybe royalty free downloading? In any case its significant free advertising and Microsoft still gets theirs back with extra sales of the game on their system as people will once again be reminded that the game exists.

 

Not sure about that.  Even Epic pointed out Live is more restictive on content than PSN with Unreal Tournament if I remember correctly.  I see no evidence it is easier to release a file on Live than PSN.

As for development that is moot here I believe.  The Fallout 3 engine is already there for both 360 and PS3.  The DLC is new content so far as I can see, nothing to do with further development of the core engine and code.  Therefore again I doubt it is any harder at this point to create some extra quests for PS3 vs. 360.

TBH I'm not a fan of Bethesda's DLC approach since they charged for saddlebags on Oblivion, nor do I respect their approach to the consumer.   I like aspects of their games, but really these decisions are decidely murky.  At least with Rockstar they are open as to exactly why the 360 is getting exclusive DLC.

 



Try to be reasonable... its easier than you think...