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Fragile sold according to my expectations. I expectd 20 k first week.
The problem of most people for Fragile numbers, is that many believe it is a JRPG, perhaps because of Tri Crescendo (which would make no sense, but whatever). Fragile is an adventure game like Zelda, it is not a JRPG at all.
So basically, all the comparisons to JRPG are flawed from the start.
A new adventure game just can't sell a lot, like Tenchu 4 showed.
As for Suzumiya, it's even worse: people are comparing games with good production value that were out when the series was still popular, to a rhythm game whose only appeal is for the hardcore fans because it's way too late to launch such a game. Seriously...