| bdbdbd said: @Onyxmeth: You missed one thing that Sega is after with M&S, which is to raise the value of Sonic. On Megadrive, Sonic was a huge hit, but after going 3D, the games have apparently more or less sucked. Now, with M&S, Sega wants to make people, familiar with Mario, familiar to other Sonic games. And to add to that, if Sega decides to publish games "that sell hardware" (ie. like they'd be first party), they have a winning formula. The common mentality among the publishers seems to be that they don't want even accidentally make games that drive hardware sales and the first party would benefit from it. @Jammy: Actually it's most propably because Wii likely has the biggest userbase of gamers from the 4th generation, to who Sonic already is a familiar character and who are familiar with Segas other games from the era. I was going to say that F-Zero GX was very good, but then again, it released in 2003. Does that count? |
Well yeah, but that basically goes without saying. Any publisher with a franchise is mediocrity limbo is trying to raise the value of that said franchise. My point is they are trying to primarily build up Sonic's audience on the Wii, and that's a good idea, because...
1. He speaks to the nostalgic gamer that got out after the SNES era and now has a Wii.
2. He is an iconic design acceptable for children, same as Mario.
3. Partnering him up with Mario is the kind of marketing that only comes around one in a lifetime, and it has benefitted both names, not just Sonic. Notice how Mario & Sonic has sold gangbusters more than any Mario sports title on the Wii, and it has outsold Mario Party 8 by over 500,000 with 6 months less to sell it in.
If Sega stays in bed with Nintendo and stays this course they are on, I see them being very successful in the near future on the Wii.








