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Chemical said:
It was a long read but it was worth it. One of my favorite points that they brought up was that 3rd party developers need to use all of wii's capabilities to make a successful wii game rather than just take a thing or two and throw it into a game.

 "We assumed that a "true" DS game had to make use of all of its features--touch, two screens, D-pad, buttons, microphone, Wi-Fi--rather than isolating one or two features around a specific gameplay experience. Since then, Nintendogs has proved that a game can be built entirely around touch. Brain Age has shown the viability of holding the DS like a book. New Super Mario Brothers demonstrated the appeal of old-school platformers with old-school controls. The DS, in other words, was proven to be a platform that can support a variety of carefully designed and focused experiences."

I got the opposite out of it.  I think they are saying that if you focus on the parts you are using and do them very well then you don't have to use all the parts.  And I agree with them.  Thats not to say there shouldn't be games that use everything but its not required if the game is just going to suffer if they tack it on last minute.

 

@Topic:

Good read, a very long read...but a good read none the less.  They echo a lot of the sentiments I have mentioned on this website in regards to the neccessity of 3rd parties to actually put forth some effort.  

Well normally I would write more but I need to head to class, be back later~ 



To Each Man, Responsibility