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HappySqurriel said:

Were publishers reluctant to pick up this project because it was a "Traditional" game, or were they reluctant to pick up this project because nSpace is a developer with a pretty spotty track record?

 

 

I'm going to go with the former, because in the interview n-Space claims that while the proposal was turned down, it got them enough attention to get hired for a lot of other work.



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