jetrii said:
Remedy is a third the size of studios working on similar projects. What other developers do in 2 years could easily take 5 if their staff was as small as Remedy's. And no, Alan Wake has only been actively in development for 3 years. The fact that a game in development this long looks this good is a testament to Remedy's competence. They designed the game with future graphics in mind, not current. But I do agree with you, Alan Wake will sell better but Heavy Rain will receive better reviews. |
Alan Wake had a full-on CGI trailer at E3 2005 (nearly 4 years ago), and the design was pretty far along. They showed gameplay in 2006 (3 years ago). "In development" includes pre-production -- Alan Wake has been in the design and development phase for at least 4 years now, probably closer to 5 by the time the game is released, as I stated. Games don't get CGI trailers at E3 until they are decently far along, to begin with.
Alan Wake is far overdue. Also, Remedy is not so small, really -- their website claims they have 40 developers, and if they are all commited to AW, then their team is not much smaller than most large-scale devteams (50-60 is usually the biggest it gets, for one game -- larger studios have more than one game in progress, and if they have more than about 60 people on a single game, they are almost certainly overspending).
Don't get me wrong, Remedy is awesome in my book -- Max Payne and its sequel were great games. However, AW is taking too long, and is looking mighty suspect now, as a quality contender. People get tired of working on the same game for too long, which is really the main issue with a project dragging on -- I sincerely hope that Remedy pulls through and brings us a hit.







