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I wouldn't have imagined that portable games could be as awesome as they are on the DS. It's powerful enough for a game to have hours of quality content, yet cheap enough that a small, creative team can make a masterpiece on it.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.