HappySqurriel said:
That was $40 per game revenue before retailers or console manufacturers take their cut ... Anyways, the point of comparing Boom Blox to Grand Theft Auto 4 was to demonstrate another way to look at "Success" Very few (successful) companies look at products based on gross sales or gross revenue generated by a particular product, and tend to aim for a healthy return on investment from every product they produce. To put it another way, a company who spent $100,000,000 on a single game and $25,000,000 on their entire line-up for the Wii would consider their Wii efforts to be as successful as their big game if it generated 1/4 the profit. |
Erm, Okay. In my opinion publishers are much more focused on having one big property that can bring in as much huge revenue as possible as often as possible. That's why Take 2 have GTA, Square Enix have Final Fantasy, Capcom have Resident evil, Konami MGS etc. I'm sure companies look at in your way too but ultimately they're asking themselves how they can establish the next huge big selling IP. I'm not saying this the approach I believe they should have but it's definitely how the industry has gone thus far.
We really don't know solid figures and I can't be arsed to try and estimate something as crazy as that, we're going off on a tangent now anyway.







