HappySqurriel said:
In contrast the "Bomb" Boom Blox was probably developed for $2.5 Million (or less) and generated more than $28 Million in revenue before retailers and console manufacturers take their cut ... That works out to (roughly) $11 per dollar invested.
|
And the "Bomb" Boom Blox had what? 0 markting? Despite it's TV marketing campaign and Spielberg endorsement? Marketing costs escalate quickly, especially when you're doing it in 6 different territories.
The $710 million is definitely after retailers take their cut, as that's where the revenue comes from, what the retailers pay. I'd imagine it has the royalties for Microsoft and Sony in there, but if we're honest, after giving Microsoft Exlucisve DLC and being Sony's bigger release of last gen I'm sure they'd have 'negotiated' those expenses.
Where you pulled $28 million from I don't know either, but hey I'm sure you do. I still see GTA making a good $500 million profit though. Why the hell you decided to compare something like Boom Blox to GTA I've not a clue, it sort of goes completely against my whole point of looking at every game within it's context.







