@Kyros
I think you are exactly right. Killzone 2 on 360 would have to have a much toned down experiance, with no destructable enviornments, less brilliant lighting, and less aware AI.
As far as games from SCEWWS goes, things are only going to get better. Thanks to the communication between every studio at Sony, games are going to continue to make leaps in every aspect. Everything for every dev is available to any other dev. This has got to be a huge reason why we are already seeing things like Uncharted 2, Infamous, Heavy Rain, and Killzone 2 this early this generation. I really can not wait to see were things go from here. Naughty Dog, Insominiac, Santamonica, and London Studios all have first hand experiance with the Killzone 2 engine, so any aspects of that engine they implement in their games will only be more refined. That was always the purpose of SCEWWS. Stop devs from wasting time trying to match what others did. Give them the tools to start from that point and let them only get better from there.
Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.
Kevyn B Grams
10/03/2010
KBG29 on PSN&XBL







