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makingmusic476 said:
Gilgamesh said:

How much does Killzone 2 need to sell in order to break even, I heard that it cost more then 50 million to make, anyone know the exact number?

 

Best I can tell, it probably cost a bit less than MGS4.

 

The only specifics we have on the actual budget is that it is the costliest media project in Dutch history, the second costliest being the film Black Book, which cost 40 million Euros ($21 million USD at the time).

One thing working in Killzone 2's favor is that folks in Amsterdam are generally paid half of what they are in the US (including programmers and the like). 

If we also take into consideration that Geurrilla Games only consisted of around 40-50 employees up until they were purchased by Sony in December 2005, and slowly increased to ~150 developers after that, thus making them a smaller develompent studio overall than Kojima Productions during the development of Killzone 2, plus, they were working heavily on Killzone: Liberation until its release at the end of 2006, resulting in Killzone 2 being in full production for around three years (part of 2006, 2007, 2008), then it's safe to say that Killzone 2 cost far less than MGS4 to develop, as MGS4 was already in a playable state at TGS05, and was released three years later, giving it a ~4 year dev time.

Sources pegged MGS4 as having a $50-70 million, so it's likely Killzone 2 cost $40-50 million, possibly less (depends on marketing expenses).

I'm sure a milion and a half in sales would make the game break even.  Possibly less.

Excellent then Sony should easily break even with this game, even if it flops (flops the huge hype this game has)