shio said:
If anything the budget only helps those PC games' higher positions, because they would need considerably less sales than Halo Wars to reach the same profit. But we can only assume, since we don't really know their budgets. Demigod looks awesome, it's being developed by good, well-known developers, has decent requirements and will have a bigger push for digital distribution than Supreme Commander. Anno 1404 comes from a franchise where 2 out 3 of it's predecessors sold over 2.5 millions each. Cities XL is more of a gamble. It doesn't come from a well known franchise or developer, but what they're doing in the game is the evolution of City-building games, what Sim City 4 should've been.
MMORPGs have the advantage of having subscriptions. Enough said. Aion in particular has been getting HUGE hype since it looks the tastiest Korean mmorpg ever. It also won Korean 2008 GOTY. This game will be thoroughly eaten by Asian gamers, and might be the first F2P MMO that's actually decent. Champions Online is being developed by Cryptic Studios. Those guys know MMOs.
It's an action game. Fighting is a sub-genre of Action.
I have not seen any indication of a Star Ocean game ever selling atleast 2 millions. And no Xbox 360's jRPG has even reached 1 million. |
I thought you ranked the games by sales... or are you just changing your story because a dirty "console" game will sell better than your elitist PC game??
Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)








