| richardhutnik said: Where you getting the cost per system figures from? Like you have Nintendo losing $300 per each Wii system sold. You have any indication Nintendo has ever lost any money on each Wii they sold? |
I don't have a source for the manufacturing cost for the systems, which is why there is a variety of manufacturing costs for each system. For example:
PS3 $50 price reduction:
|
Initial Price |
New Price |
Cost |
Sales Rate |
Loss per system |
|
400 |
350 |
500 |
1.25 |
$350.00 |
|
400 |
350 |
450 |
1.25 |
$300.00 |
|
400 |
350 |
400 |
1.25 |
$250.00 |
|
400 |
350 |
350 |
1.25 |
$200.00 |
|
400 |
350 |
300 |
1.25 |
$150.00 |
|
400 |
350 |
250 |
1.25 |
$100.00 |
|
Initial Price |
New Price |
Cost |
Sales Rate |
Loss per system |
|
400 |
350 |
500 |
1.5 |
$250.00 |
|
400 |
350 |
450 |
1.5 |
$200.00 |
|
400 |
350 |
400 |
1.5 |
$150.00 |
|
400 |
350 |
350 |
1.5 |
$100.00 |
|
400 |
350 |
300 |
1.5 |
$50.00 |
|
400 |
350 |
250 |
1.5 |
$0.00 |
Depending on whether you think the PS3 costs $500, $450, $400, $350, $300, $250 to manufacture and whether you think the PS3 would see a 25% or a 50% boost in sales from a $50 price cut would determine which loss per system you were looking at.







