Viper1 said:
Sso they were just tossing theoretics around? As if we don't get those numbers enough already from Glfops and polygons, etc...
The PSP chip was already capable of 333mhz it was just locked from development due to battery drain issues mostly. |
Well yes and no, the dye size shrinkage is theoretical due to the fact the smallest dyes we have right now is 45nm thanks to intel. IBM had the cell at a stable 6.7GHz in perfect conditions which means real world it can only do that with flash freezing, about 5GHz with liquid, and maybe with air cooling about 3.6 or 3.8GHz without damage to the system
The fact that Sony could willingly uping the clock could easily happen. Its just a matter of time. Common PC knowledge knows that If I went into the bios of my laptop right now I can take the processor (P4 3.4GHz) and clock it to 3.6GHz with just slight worries of overheating due to the horrid air flow. The PS3 has a damn 100mm fan as a heatsink with a really nice heatpipe configuration so there would be no real heat issues as remember that the PS3 can handle a lot of heat. So expect a possible increase in speed for the cell, and maybe driver upgrade for the RSX (OpenGL Long Peak with DX10 like features).
On the 8th SPE question I see floating around the thread. Its not possible. Some PS3s dont even have the 8th SPE installed, let alone one that tested to be fully functional or a cell processor that yielded a perfect 8 working SPEs (last year they werent having much luck with having the cell even have 7 SPEs working).










