shio said:
The US Console games revenue was only $6.6 billions in 2007, while the Japanese Games revenue was $3.3 billions (and includes handheld games sales I think). Much lower than you're thinking. And the Online Revenue of PC includes not only subscriptions but also micro-transactions, which is very popular in Asia.
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In 2007 yes, but in 2008 console software revenue in the US alone was $11 billion.
Taken from the same news u posted in the OP:
"NPD broke down the year's total $21.33 billion revenue as follows:
- Console Software - $10.96 billion (up 26% over 2007) "
http://www.shacknews.com/onearticle.x/56786
So it's logical to assume NA has $12 billion ($11 billion from the US, $1 bill from Can)
Europe slightly less (judging by VGC SW numbers for example)... ~$11 billion.
And the rest of the world includes not only Japan, but Australia, NZ, Korea, Taiwan, South America as well... should be close to $7 billion.
Anyway, how I see it, the problem with PC sales is that the type of games that I tend to like - FPS, RPG, RTS and adventure have declining sales (and I'm excluding Blizzard). And that market is $3-4 billion retail + $2billion DD (in 2007, but probably more than $2.5 billion in 2008). = just $5-6 billion.
So in my view PC market is still pretty big, but half of the revenue is from MMORPG subs, advertisement and casual games like The Sims (and both are kinda niche genres - for example, no one on VGC gives a rats ass about MMORPGs or The Sims).
So, basically it looks like Crysis is the only high budget PC exclusive game apart from a Blizzard game released every three or four years.







