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ameratsu said:

After watching the second video, I fail to see what stands out about this game. The control customization looks extremely deep, as does what you are able to do with your HUD. Both of those I'm sure are welcome features. The fact that the control settings are numerical is actually a really good idea because like he said, it'll make sharing particularly good control schemes very easy.

Everything else he talks about in that second developer diary has been done before.

"Advanced AI". He says that they heal, take cover and dodge attacks. Sounds like really basic AI, and the AI shown in the videos I've seen doesn't look particularly intelligent. The enemies seem to be your run-of-the-mill FPS cannon fodder. He says there are "enemies that back away from the player" as well as enemies that "Dodge to the right and to the left". Isn't that sort of AI behaviour taken for granted in most any FPS game? Why is that even worth mentioning?

"Desaturate the screen near death". Sounds like a variation on the "everything goes grey" system that so many FPS games so you know you are almost dead and need to hide in a corner to heal your bullet wounds.

"Adaptive music system". Having the music change based on your environment or completing objectives has been done in many other games. For example (while nothing special), in left4dead the music changes if you're about to encounter certain enemies and there are audio cues to let you know of other threats, as well as music for clearing the level.

"Motion blur/field of distortion". Done by Call of Duty 4 and most likely many other games.

"Blur during reloads". Black(ps2/xbox) did this. Most likely other FPS games as well.

"Customizable controls". I commented on this above

"Customizable HUD". ditto.

Simply the fact that this game would be instantly forgettable on any other system means that despite having great controls and incredible customization, the game itself so far looks to be nothing special.



Now see, this must be where there is some faction between gamers.... because I couldn't care less about which features have been done before in which game.

To me, an FPS is good if it has good controls and good level design... with The Conduit we can't tell much about the level design yet, while the controls are pretty obviously brilliant given that you can put whichever feature you want almost anywhere on the Wiimote/nunchuck combo. That is why I liked TimeSplitters 2, customisation.... except The Conduit seems to be taking that to another level, in fact it's customising more than any console game I can think of. (PC games obviously having massive customisation in most games)