Gnizmo said:
Yes, but you are missing a central point to all of it. You have to be compelled to do the task for it to actually kick in. If you can choose to quit at anytime with no ill-effect then there is no need for the individual to trick him/herself into actually enjoying it more than they would. Voluntarily playing a game does not fall under that category. You are mis-applying the theory. If you want a better way to make your point I can offer you one. Attack the fan review sites over say IGN. Given that both are compelled to review the game the theory can apply. The fansites are going to give a more glowing and positive review befause they have gotten little, if any, compensation. IGN reviewers will be (relatively) well paid for their work however, giving it a less positive spin. Random fans (and detractors) of the game will not really be applicable as they are just voicing their opinions because thats what they want to do and not really be subject to the same principles as the other two. Make sense? |
Yes, but if one had some kind of ulterior motive either for or against Wii Music, then couldn't it be said that their ulterior motive was responsible or compelling them to feel the way that they do about the game? Couldn't it be an uncontrolled variable that was responsible for their feelings of favor towards or negative feelings against Wii Music?
Naturally the people that have a strong liking for the Wii and its games are going to feel more favorable towards Wii Music than fans of other consoles that don't say they particularly enjoy the game.
From what I've read from the favorable crowd for Wii Music. It is a game that you can enjoy if you want to learn to make music and that you must have some musical talent to really get the most from it. I would expect a gaming site that was reviewing such a game for a general public that might not want to put that much effort into such a game that quite a few people in that mass audience wouldn't have the talent to find much enjoyment from to begin with and that they wouldn't want to invest the time to develop dormant music talents in, wouldn't rate such a game as a must purchase item for most people. It's like if a company made an accounting software program that would teach you how to be an accountant. Well, if you're reveiwing the program for a mainstream audience and knew that many of them didn't want to be CPA's, then would you review the program as something that everybody in that audience needs to rush out and enjoy?
Heavens to Murgatoids.







