perpride said:
This is true. Blaming the PS3 architechture, not so much. But to say that the delay of this game has absolutley nothing to do with the 360 is also a joke. NO MATTER how difficult or hard the PS3's "architecture" supposedly is, Square will not be able to release the game when it is finally finished. There will inevitably be a time when the PS3 version of the game is completely finished, and we are still waiting for them to port it over. Blame the PS3 architechture all you want, but hte fact is that you have absolutley no proof whatsoever of what the real issue is. You don't know if it is actually the PS3 architecture, but you are acting as if you are a part of the development team. I say if Square would stop wasting their time on pathetic side projects like IU and TLR, FFXIII should have released before Star Ocean 4. This is extremely bad news to those of us who are dying to play this game.
|
Perpide, its called deductive reasoning. I don't mean to be insulting but FFXIII was announced in 2005. It's getting released 4 and half years after it was announced in Japan and nearly 5 years later in the West. Square Enix employees have already said the 360 easier to develop for than PS3. The PS3 architecture isn't "supposedly more difficult" it is more difficult. There have been a multitude of developers that have said as much.
Infinte Undiscovery is a Tri-Ace game. It has nothing to do with the length of Final Fantasy's development. Square Enix publishing the game was a last minute decision. MS owns the rights to the IP and they were the game's original publisher.
The Last Remnant was developed by the SaGa team. Square Enix has more than one development team. TLR has nothing to do with FFXIII's slow development. SE has pulled members away from the VersusXIII development team to get FFXIII out before the end of the year in Japan.
I'm not acting as if I'm part of the development team. I'm using common sense. Tri-Ace is smaller Square Enix and they will have developed and released Infinite Undiscovery and Star Ocean IV worldwide before FFXIII hits Japan. Like Square Enix, Tri-Ace developed their own game engine for Infinite Undiscovery and subsequently Star Ocean IV. Both Infinite Undiscovery and IU were announced after Final Fantasy XIII.
It's reasonable to conclude that the PS3 architecture is the source of the long development time of FFXIII. The development of the 360 version hasn't begun. Not only that the localization times of prior games in the series shows that an April 2010 for FFXIII would with in the norm for North America. On average it has taken over 6 months for Final Fantasy games to hit North America. It would be earlier than usual for Europe as the average time for localization is nearly 10 months for that region.
The only thing in your post I agree with is the very last line.








