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Groucho said:

Our art budgets (at my workplace -- I work at one of the big ones) are driven almost entirely by project ambition. The technical capabilities of the destination platform are not the issue, nor the expense, really, from the art perspective. The engineers (and to a lesser extent, the designers) are the ones who end up getting to tackle those issues.

There are plenty of high budget Wii games on the horizon... trust me.

I trust you 100% on that last part.  I'm in the media and have been saying what you just said since last summer.  A lot of publishers have refocused a lot of their resources to Wii development and we'll start hearing about some of them real soon.

 



The rEVOLution is not being televised