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megaman79 said:
Groucho said:

Our art budgets (at my workplace -- I work at one of the big ones) are driven almost entirely by project ambition. The technical capabilities of the destination platform are not the issue, nor the expense, really, from the art perspective. The engineers (and to a lesser extent, the designers) are the ones who end up getting to tackle those issues.

There are plenty of high budget Wii games on the horizon... trust me.

 

Hmm, so were talking like over 10 mill? 20 mill?

Interesting what your saying, product ambition. So i guess Wii fans are still waiting for this actual ambition in most cases.

Keep in mind that most good games take 2.5 - 3 years to develop, and a little over 2 years ago, most of the publishers thought the Wii was a pretty weak contender.