Bitmap Frogs said:
Jo21 said:
Bitmap Frogs said:
Kenryoku_Maxis said:
1) They must or they wouldn't be able to make these 360 exclusive multi-million dollar games with huge production staffs that then sell for under a million units.
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This is a popular thing to say because of course no one would want to work for/with microsoft unless they've been bribed by the evil windows empire because there's a natural gamer demand for sony products (never gets old), but there's a 8M userbase difference in favor of the 360 and it actually has a jrpg closing in on the 1M units. The Last Remnant is a niche'ish jrpg (made by the romancing saga team) that got slammed by reviews in the west and still gonna gross at least 12-15M$ for SE, the bulk of it coming from the west. The SaGa team has always been a smaller B-team within SE and they used a middleware instead of developing their own engine like the premium teams in order to cut costs so it actually makes sense to them to focus first on the console that allows a faster developing time and cheaper costs.
It feels like some of you have still not realized HD consoles are the smaller market and the ps3 is the smaller HD console. Nevermind things like the complexity of developing for the ps3 increasing both costs and time to market - heck, TLR runs poorly on the 360 and that's where UE3 works the best.
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UE 3 runs best on PC.*
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JRPG sales on the PC are abysmal.
Thanks for proving my point tho. Some of you are in permanent denial of the current market realities.
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in japan sales aren't stellar and pretty much all 360 jrpg have sold way less in america and even less in europe than in japan (except lost odyssey).
and my point was to say UE 3 run best on PC running best on PC doesn't mean it was going to get there first even so it a delayed version of a multiplatform title.
and white knight chronicles have outsold all 360 jrpg in japan in 2 weeks, and have a chance of outselling lost odyssey worldwide (not likely unless hyped or advertise though).