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Oyvoyvoyv said:
thx1139 said:
This is what I would suspect. The Wii has so much shovelware that selling > 50K is still nice and profitable.

Yeah, but do you make equally much selling 50K on Wii as you do by selling 150K on X360? 300K on Wii as 700K on X360?

Considering the shipping fees, and all the costs that are connected, I doubt it. Having looked at this, I think the "make games for Wii, and earn more money" might be a bit narrow-sighted. I'm not saying it's wrong, but this data makes it look less likely (and at least not to as big an extent as others (and I) have believed (and most currently believe).

 

 

 

I think that this is one of the many cases where looking at the percentage gives people a false sense of what is really happening ...

We know that Wii games are (generally speaking) dramatically less expensive than similar games on the HD systems, and the Wii has a dramatically higher percentage of the library made up of "Low Budget" games than either of the HD consoles. As a result of this, you would expect that a basket of Wii games would generate a similar return on investment at a lower sales level to a basket of HD games.

Now, if publishers were correct when they were saying a Wii game cost 1/4 to 1/2 what it costs to produce a similar HD game and the number of low budget games keeps the average development cost close to the bottom of that range then if a sales level of 50,000 is bad for Wii games a 200,000 unit sales level couldn't be particularly good for most HD games ... If 200 Wii games sold to 150,000 units or more and the HD consoles only have 201 games which have passed 500,000 units sold which system has more games that have turned a profit?