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Onyxmeth said:
dbot said:
KylieDog said:
I saw nothing in that video that I cannot do in Call of Duty, or R2, or Battlefield, or take you pick of FPS games.

Well, there was the blind fire, wow, like that will get used.

Blind fire with the shotgun made Uncharted on crushing tolerable.

@ox - Brothers in Arms dropped you to a third person view while in cover. The Killzone system keeps you in the first person perspective.

GG pulled the lean and peak cover system from multiplayer because the mechanic did not work well with non-linear gameplay. In multiplayer you are not always moving forward in a level. After testing they felt like crouching was preferred to cover.

 

So again, the cover system isn't that important if it got dropped for multiplayer. Considering the bulk of play will be there and the opponents likely smarter, it seems to be some decent feature in single player, but ultimately nothing to be writing a thesis over. Also for the cover system to matter at all, AI is going to have to be Gears level or above, which is typically not the level of AI you find in your FPS enemies.

Somehow Gears managed to work a cover system effectively into multiplayer, and it's no longer a linear experience either. It stayed an important feature in multiplayer, because MP was made to be an extension of the experience you get during the campaign. If Guerilla found this cover system to be in any way important, then the MP would have been made to work around the cover system, not attempting to make the cover system work around the multiplayer.

 

A cover system in a FPS that maintains the first person perspective is an interesting concept, that if done correctly will probably be adopted by other FPSs.  I don't think the op was hyping it up as the best thing ever, but it is something that will make him consider buying an FPS.  I think he made some valid points comparing cover systems between TPS and FPS.

Gears is a TPS so the fact that the cover system works in multiplayer isn't a fair comparison to the cover system not working in Killzone's multiplayer.  From what I've read, Guerilla is very excited about the lean and peak system in the single player campaign because it keeps the player immersed in the action while in cover.   I think they are the best people to determine if the system adds value to the multiplayer or not.

I think you guys are making too much of cover systems and the lacking of coop in Killzone.

 



Thanks for the input, Jeff.