To put more insite and give credence to happy's point let me list for you guys this: Resistance: fall of man: Padding file size = 32MB. Total padding = 1.9GB. Total FMV = 7GB. Audio = 2.24GB. (605MB for music and English language only) Game Assets = 6.12GB. So.... does this mean that MGS4 game assets will not take up more than 9 gigs? I wouldn't be so sure of that. There are a quite a few things insomniac left on the cutting room floor and it was said that they had to reduce space for burning during the testing phase. Resistance is 720p and devoid of streaming textures. Despite all their supposed space procedural generated textures and objects and instanced meshes and textures are laid everywhere around the game. I would sayy I played the game and passed it over with a whopping stick...... I couldn't even lie to myself I played the game in front of my friend who plays FPS's as much as I do and even he said we was ready to jump out of a window due to how unfun the game looked. I think this launch title doesn't really show what devs can due with the space and seems more of an attempt to keep the disk space high to avoid making multiple versions of the game. EDIT: these numbers are a guesstimate done by a member on beyond3d. Ted Price from Insomniac Game has claimed that each stage after compression takes about 300 megs not including the 40 multiplayer stages. There are 30 missions in the single player game. That should put it around 9 gigs for single player missions alone.
Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723