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Rhonin the wizard said:
theprof00 said:
I did say in korea though puffy.
But like I said there is overlap in the markets. Just picture two circles with an overlap down the middle, that middle is both gamers and non-gamers. That is the market, nintendo just happens to own one full circle which cuts into the other market.

PS: what gamers have they been catering to in the last year?

These are the games that Nintendo has published in 2008:

2008
Wii Chess (Europe only)
Endless Ocean January 2008 12 months ago
Super Smash Bros. Brawl March 2008 10 months ago
Mario Kart Wii April 2008 9 months ago
Wii Fit May 2008 8 months ago (casual?)
Mario Super Sluggers August 2008 (casual?)
Wario Land: Shake It! September 2008 (decent release 500k)
Fatal Frame IV (Japan only) July (80k sales)
Captain Rainbow (Japan only) August (10k sales)
Wii Music October (2.2M) (casual?)
Disaster: Day of Crisis (Japan/PAL Region only) September (40k sales)
Animal Crossing: City Folk November (2.2M) (casual?)
New Play Control! Pikmin (Released 2009 outside Japan) really? we are going to include 5 year old game remakes?
New Play Control! Donkey Kong: Jungle Beat (Japan only)

Add to that WiiWare games:

Dr. Mario Online Rx
My Pokémon Ranch
Magnetica Twist
Art Style: ORBIENT
Art Style: CUBELLO
Art Style: ROTOHEX
MaBoShi: The Three Shape Arcade

And VC games, which I will not list, because I'm lazy.

From Wikipedia.

You decide on who they have been catering.

looks like mostly games for people who don't play games to me for the last 10 months.

Their decent offerings have less than stellar sales.

Dr. Mario? pokemon ranch? cmon really.....
You seem to be set in opposition but you list completely "introductory" games

Just for clarification I say casual when I refer to the amount of time (that I think) the average gamer will play them in an average run, and with what consistency.